TOP-GTA DayZ
Version: 1.6 r62
Changelog:
Summer textures and new vehicles
[Atmosphere]
- Changed all map textures and textures of most objects
- Changed weather system (added new weathers and new clouds)
- Added new test forest near Los Santos (drainage area)
* If test is successful then we will use such method to build forest in other parts of game map
- Added new military areas with bots
- Increased amount of zombies in many locations with military loot
- Added zombies to AREA 51 (it respawns only if online is low)
- Added new static ambient sounds
- Replaced zombies sounds and most of regular ambient sounds
[Vehicles]
- Added new vehicle "Toyota Supra"
- Added new mini jeep (4) (with machine gun)
- Replaced vehicle "Vincent" (https://wiki.top-gta.net/en/Vincent)
- Replaced vehicle "Merit" (https://wiki.top-gta.net/en/Merit)
- Replaced vehicle "Faggio" (https://wiki.top-gta.net/en/Faggio)
- Updated Gelendwagen vehicle model (tires quality is improved)
- Now you can damage tires of "S.W.A.T." vehicle only with heavy weapons like M107
- Improved handling (characteristics) of these vehicles:
* Vincent (completely new handling, brakes are improved)
* Merit (completely new handling)
* Sultan (max speed is increased)
* Huntley (completely new handling)
* Tornado (max speed and acceleration are increased, brakes are improved)
* Super GT (better drift :D)
* Stratum (brakes are improved, better suspension)
- Added option to change vehicle color to solid color (related to vehicles with colored body textures)
* Default color for disable vehicle body texture is White
[Zombies]
- Zombies logic is improved to make it more realistic
* Visibility range is normalized so zombies can't see you from far away (range is strictly depends on visibility and noise levels that you can see on the screen - icons)
* Zombies can see / hear Roadflare 2 times farther than before
* If you call out zombies to some point (by using Roadflare or grenades for example) they will hang out there for some time
* Reduces damage of default (basic) zombies
[Weapons]
- Added new assault rifle "AK-74 Gold" (gold version of AK-74 with 95-round dual drum magazine)
- Added new sniper rifle "M107 TWS SD" (M107 with thermal vision scope and silencer)
[Other]
- Added new Compass (default player spawn loot)
- Removed kills counter if player is offline (related to mines, tripwires)
- Vehicles with drivers / passengers near bases will not be re-spawned if owner triggered "clean" option
- Bases system: "warp" option is limited (you can warp vehicle only if you stand in specific place which is marked on GPS if you open tab "Vehicles")
- Added notification if vehicle position is not safe (you can see it after you leave vehicle)
- Added new cameras and sounds (login screen)
- Anti-relog will kill you even if you get kicked (don't forget to wait when "ANTI-RELOG" disappears before you exit or force to be kicked)
[Bugs] (important ones only)
- Fixed: sometimes helicopter freezes in the air
- Fixed damage through closed gates (new kick, SIS #5)
- Fixed visible armor of GTR
- Fixed: unable to place interior objects if you stand on specific custom objects
- Fixed: sometimes unable to open parachute
[About new Air Drop Supply] (experimental)
- Supply is dropped in specific hours during gameplay (you can see schedule in F9 panel)
* During this hour supply will be dropped 5 - 6 times
* Each supply can have 3 items (can't be empty), loot is improved
* Items amount depends on server online so you have to login before supply drops in case if you wanna get more loot (related to all players)
- Currently we chose next hours (server time): 16:00 (4:00 PM) and 19:00 (7:00 PM)
* Example: supply is dropped 5 times from 4:00 PM to 5:00 PM