TOP-GTA DayZ
Version: 1.6 r56
Changelog:
Vehicles:
- Replaced Regina model to Range Rover (picture 1)
- Replaced Sultan model to BMW M5 F90 (picture 2)
* These models has special windows armor (you can install it like any other vehicle armor in the game: Steel Sheets + vehicle's menu)
- Added new vehicle (Tanker) (picture 3)
* You can open the bodywork via vehicle's menu
* Has option to install the machine gun
* Reinforced armor (similar to S.W.A.T.)
* 800 slots
- Added option to change color of these vehicles:
* Super GT
* FBI Truck
* Sandking
* Police LV
* Police SF
* Police LS
* Washington
* Tahoma
* Picador
* Sadler
* Sadler Damaged
* Bobcat
- Admiral: changed vehicle sounds, fixed exhaust and visual armor offsets
- Greenwood: fixed color option (now you can change the color of vehicle's body)
- Hotring Racer 2: reverted handling to version from 1.5
- Improved Steel Sheets armor protection level (damage should be slightly lower)
- Added option to remove Stereo from the vehicle
* Now you can install / remove it without Toolbox
- Added new option in vehicle's menu: "Get track name" (name of the song will appear in the chat, you can copy it in Console)
* It works only if radio station provides song name.
New loot items:
- Car Tent (500 slots) (picture 4)
- Submachine gun MP5SD6 (silinced MP5) (picture 6)
- Assault rifle M27 IAR (damage - 4155, effective range - 400) (picture 6)
- Assault rifle SA58 (damage - 4555, effective range - 450, лазерный прицел) (picture 5)
- AS VAL with integrated suppressor (damage - 3995, effective range - 350) (picture 6)
Loot points:
- Changed loot and spawn chances
- Added old backpacks (Coyote) and ghillie suits
- Added injections which hasn't spawned before
Bases:
- Base 3 (Category 1): fixed issue with the first gate (warp from the base)
- Base 7 (Category 2): fixed holes in the walls
- Base 8 (Category 2): increased gates size
- Base 5 (Category 3): increased gates size
- Base 6 (Category 3): increased area size (to make it similar to other 3 categories)
- Base 3 (Category 4): removed a room in the middle of the base
- Lights removed from all bases (light-poles)
* You can use lights from Interior editor
- Changed gates texture
- Now you can see vehicle name in logs if somebody enter or exit the base
- Now protected vehicles is freezed (you can't move it)
* It should fix the vehicle warp issue
* In theory now you can park your vehicles safely almost everywhere (including on top of custom objects) (still testing so don't risk if you have something to lose)
* Improves "Can interact with vehicles" access right
- Interior editor changes:
* Added more than 60 of new objects (~ half in the int packs: different ladders, decorations, nets, lights, including torch)
https://top-gta.net/bases/info/help/#market - read more, including pictures
* Added option to clone selected object
* Removed object movement limits (now you can move objects more easily, including up / down)
- Now paid vehicles has respawn limit (time based)
- Tent menu will be always visible inside the base (so now you can see which tent you want to remove / loot)
General:
- Changed (updates) all crawling animations (more realistic, dynamic camera)
* Also ped position was corrected
- Added vehicle damager (F2 - "Show damage"; it's probably will not work correctly due sync issues but we are gonna test it anyway)
- GPS: now you can see if your friend is on top of you or under you (arrow inside ped's icon)
* Arrow will not appear if you are on the same height level
* If player type /rush then secondary arrow will appear near nickname
* It's useful for AREA 51 (you can see if your friend is inside the bunker or on the ground)
- Suicide option is moved to inventory menu, command is disabled
* It work for Hunting Knide, Machete and all pistols
* Special animation
- Reduced time of /unbug command
- Now you can toggle vehicles names on the map via options panel
- Added option to set pointer's position to your exact coordinates (scroll actions menu)
- Infrared Goggles: removed fozzy smoke (available on the latest MTA version only)
- Changed textures of enterable buildings
- Added option to open the Parachute almost at any height (just press F after takeoff)
* Also parachute texture is changed
- Added auto mechanic bots (tuning) in the cities: Los Santos, San Fierro
- Added option to glue / unglue via scroll actions menu
- Added new spawn areas for supply (air drop) (total count - 12)
* Most in the cities like in v1.5
Microwaves (if you have FPS drops):
- In this release we optimized a lot of gamemode systems
- Also "Low" graphics mode was significantly changed (probably the most important feature of all existing optimization options)
* Now this mode affects different objects (like trees)
Bugfixes (the ones makes sense to note):
- Fixed loot issues while crawling
- Fixed random change of Map opacity
- Fixed weapon's grenade laucher (Road flare and M18 didn't have effect)
- Fixed AREA 51 bug (bunker)